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Pigments by arturia
Pigments by arturia












pigments by arturia

I do have a fairly good GPU, with its OpenGL, which may be part of the explanation for this. From this i’ve concluded that very little of the CPU usage on my system is due to display routines. I do see a dramatic difference between making both engines analog versus making them both wavetable. (I’ve got a i7 3.4 GHz, with 4 cores and max memory. And this is an extreme, in typical use, demand is at less than half this. I doubt this is even enough to be pushing the CPU to speed up it’s clock, it’s barely above idle. (Too bad there’s not a numeric percentage displayed there.) But this only shows a 9.3% usage for the Pigment application with the Windows System Manager.

pigments by arturia

I got the meter on the front of Pigments all the way up to almost 25%. Definitely could push up CPU demand by making both engines wavetable, with plenty of effects and tons of notes.














Pigments by arturia